A REFERENCE-DRIVEN EXPERIMENT
The same foundations.
A different identity.
Original game assets alongside independent variations, with the motion kept visible.
3D / CLASH OF CLANS REFERENCECharacters, projectiles
Characters, projectiles
and companion creatures.
Compare the original model with two independent designs in round 1, and six closer-style examples in round 2. Linked cameras, matching light, animation playback, wireframe and GLB downloads.
Open interactive comparisons ↗6
Independent 3D variations across two rounds.
Humanoid and creature rigs retain animated clips; projectiles are static.
2D / KINGDOM TWO CROWNS REFERENCE
New designs.
Preserved frame-by-frame motion.
Before and after loops play side by side. Pixel artwork uses crisp scaling. Source attribution and output limitations remain attached to each comparison.