ASSET VARIATIONSExplore the 3D models ↗

A REFERENCE-DRIVEN EXPERIMENT

The same foundations.
A different identity.

Original game assets alongside independent variations, with the motion kept visible.

3D / CLASH OF CLANS REFERENCE

Characters, projectiles
and companion creatures.

Compare the original model with two independent designs in round 1, and six closer-style examples in round 2. Linked cameras, matching light, animation playback, wireframe and GLB downloads.

Open interactive comparisons ↗
6

Independent 3D variations across two rounds.
Humanoid and creature rigs retain animated clips; projectiles are static.

2D / KINGDOM TWO CROWNS REFERENCE

New designs.
Preserved frame-by-frame motion.

Before and after loops play side by side. Pixel artwork uses crisp scaling. Source attribution and output limitations remain attached to each comparison.